Education
Hightower is a seasoned educator who has taught both online and in person.
With over 4 years of applied experience he has the knowledge to impart insightful impactful educational experiences on his scholars.
He has taught everything from footwear design to environment design in Blender.
3D modeling is the future of storytelling and with the course selections below anyone can create their wildest dreams in the digital world.
Footwear Design
This amazing class is an into for the aspiring footwear designer. In this course I will take you from conception to final product as we dive into the art of footwear design. We will analyze historical aspects of design to inform you as a designer. You will create a product that takes you beyond your wildest dreams.
Skills
-How to manipulate base models (scale, move, rotate)
-Creating a model from a reference image
-Material development & application
-Design Development
- 55 minutes(4 Sessions)

3D Artist Pathway: Modeling Basics(You may also request times)
Have you ever wanted to create your own 3D model but didn't know where to start?
In 3D Artist Pathway: Modeling Basics scholars will get an entry level introduction into 3d modeling. In this 4-part class we will learn:
-How to navigate Blender (edit mode vs. object mode, rendering views, toolbox essentials)
-How to manipulate base models (scale, move, rotate)
-Material Application
-Basic light setups
This class is ideal for anyone with a curiosity to learn more about 3D modeling. After learning the basics students will be tasked with creating their own custom robot. They will model their own base meshes; apply custom materials and create their own experience. This class is a perfect building block to start exploring other courses such as:
Character development
Environment Design
60 minutes(4 Sessions)
Enviorment Design
In this course Scholars will build off of skills acquired in Modeling Basics to create their own personalized enviorments. This is an opportunity to explore the fundamentals of what makes a successful enviorments.
Topics covered include:
Elements of art: scale, contrast, color theory,
Manipulating the material tab to produce materials with specialized effects (metalics, neon, transparent)
Intro to shader nodes
Intro to geometry nodes
60 minutes(4 Sessions)